![Nintendulator Nintendulator](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3dBwRJg9PpIaZzGZsuTwUkh7IRiAdRUCn4EKNqAUC-GUpSE9I3WYMpN5oboaiUhyoFfmN1y-oLPukFFNIgJcPQIZc6hmcN2p8xRuOwOE1xTOjZJDp7AaQTFDjIdI0LjL23P3t43A88OLK/s400/logo.png)
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
Nintendulator SVN Changelog:
r1349
Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version
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r1343
Rework emulation start/stop logic for reset and savestates
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Download: Nintendulator SVN r1350
Source: Here
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