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EmuCR: PPSSPPPPSSPP Git (2017/05/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9705 from unknownbrackets/win-input
Windows: Avoid input race condition on GPU switch
* Windows: Avoid input race condition on GPU switch.
The issue is worse if polling controllers (i.e. XInput) is slow, but we
want to stop that thread while we're resetting `host`.
* Merge pull request #9706 from unknownbrackets/softgpu-vdec
SoftGPU: Use vertexjit for submitted primitives
* SoftGPU: Use vertexjit for submitted primitives.
This uses the standard cache other rendering uses.
In Legend of Heroes 3, for example, this provides a 10% speed improvement.
* Merge pull request #9707 from unknownbrackets/softgpu-d3d9
SoftGPU: Fix rendering when using Direct3D 9
* SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
* Merge pull request #9677 from hrydgard/joystick-sensitivity
Quick hack to enable analog stick sensitivity on non-windows platforms.
* Make sure the analog sensitivity defaults correctly on non-Windows
* Quick hack to enable analog stick sensitivity on non-windows platforms.
See #8028

EmuCR: PPSSPP

Download: PPSSPP Git (2017/05/21) x86
Download: PPSSPP Git (2017/05/21) x64
Download: PPSSPP Git (2017/05/21) Android
Source: Here



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