Jpcsp Git (2017/05/17) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp Git changelog:
* OpenGL VideoEngine: improved the performance when multiple TRXKICK
commands are found in sequence to avoid copying back and forth the GE
texture to/from memory.
* Access point (used by sceWlan): send SYN-ACK acknowledge only when the
remote connection is also successful.
* Added new registry entries used by PSP network modules.
* Added sceKernelLoadExecBufferVSHUsbWlan (used by game sharing from the
VSH)
* sceMpeg: avoid video decoding errors in seldom cases (pspFileBuffer
object being accessed by 2 differents threads).
* compiler: avoid java exception in rare cases.
* Added draft scePsheet module
Download: Jpcsp Git (2017/05/17) x86
Download: Jpcsp Git (2017/05/17) x64
Source: Here
2017-05-17
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