Cxbx Reloaded Git (2017/05/03) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #424 from LukeUsher/regression-testing
Remove unnecessary breakpoint, the EmuWarning should be sufficient
* Remove unnecessary breakpoint, the EmuWarning should be sufficient
* Merge pull request #234 from LukeUsher/vs2017
Update project to VS 2017
* Update appveyor.yml
* Update project to VS 2017
* Merge pull request #423 from PatrickvL/PaletteSize
Palettesize
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into PaletteSize
* Derive palette size from resource field
* Merge pull request #421 from PatrickvL/d3d_stuff
CentralizeD3DResourceAccesses
* Merge branch 'master' into d3d_stuff
* Merge pull request #420 from PatrickvL/debugging
Debugging
* Merge branch 'refs/heads/master' into debugging
* Extended EmuPrintStackTrace with symbols from HLE cache
* Merge pull request #422 from PatrickvL/master
Recieved/Received
* Spelling : received (not recieved)
See http://recieved.co.uk/
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Cleanup and fixes (Turok runs just as far as in master again)
As it turns out, D3DSurface_LockRect can also be called with textures
(not just surfaces)
* Extended EmuPrintStackTrace with symbols from HLE cache
* Removed all usage of D3DResource Lock unions (EmuSurface8, EmuTexture8, etc)
Next step is to store the host resources entirely outside the
D3DResource, so the Lock field becomes Xbox-native again.
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into d3d_stuff
* Removed all usage of EmuTexture8 (instead use SetHostTexture)
Also a few more renames
* Prefixed Host pointer variables with 'p'
* Forwarded D3DDevice_GetPersistedSurface2 to D3DDevice_GetPersistedSurface
* Merge branch 'd3d_stuff' of https://github.com/PatrickvL/Cxbx-Reloaded.git
* Applied Get/SetHost* functions
* Applied Get/SetHost* functions
* Added SetHost* functions
* GetHost* updates
* Remember D3DDevice_SetStreamSource arguments for D3DDevice_GetStreamSource2
* D3DDevice_SetStreamSource doesn't return anything
* Remove EmuUpdateActiveTexture, which is never called
* Remove EmuUnswizzleActiveTexture from EmuExecutePushBuffer(Raw) and instead use EmuUnswizzleTextureStages
Download: Cxbx Reloaded Git (2017/05/03)
Source: Here
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