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EmuCR: PCSX2PCSX2 Git (2017/04/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: add GStempdir wrapper to get a tempory directory
Allow to use Linux compatible code for OpenCL
* gsdx: add GSmkdir for windows based on CreateDirectory
v2: use nullptr
* gsdx ogl: use load resource to load shader
* Windows behavior must be checked
* remove glsl_source.h
v2: fix missing include
Big thanks to Turtleli
v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux
v4, v5
fix cmake indentation
* gsdx: always NULL terminate resources on Windows
It is done automatically on Linux. Strings are much
better with this NULL char ;)
All credits go to turtleli
v2: increase resize instead of push_back NULL char
* gsdx linux: implement GSdxApp::LoadResource based on g_resource
v2: use early return to reduce code/branch complexity
v3: use nullptr
* gsdx: use vector of char as shader container
It will avoid various char cast on Linux.
v2:
remove cast on windows file and std prefix shader vector
v3:
forget to remove some char cast

Download: PCSX2 Git (2017/04/13)
Source: Here



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