Decaf Git (2017/04/26) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.
Decaf Git Changelog:
* Merge pull request #430 from achurch/sigbus-fix
posix: Use TMPDIR instead of shm_open for memory backing files.
* posix: Use TMPDIR instead of shm_open for memory backing files.
The amount of memory available for shm objects is limited on some
systems, so use a normal file instead of an shm object as the backing
store for emulated memory.
Also document the cause and workaround for SIGBUS crashes.
* cpu: Fix copy paste error with BigEndianValue operator name.
* cmake: Add hle tests to ctest.
* tests-hle: Fix filesystem_read test using wrong error flags.
* tests-hle: Fix frameheap_unaligned test.
* decaf: Adjust default logging configuration.
* cpu: Improve BigEndianValue operators to use decltype return type.
* decaf: Fix log path.
* gpu: Add missing include
* libgfd: Use std::runtime_error for exception base class
* config: Add config generating when no config exists.
* platform: Adjust some error message printing for platform_memory.
* cmake: Define CPPTOML_USE_MAP so cpptoml will sort values alphabetically.
* Merge branch 'libgpu'
# Conflicts:
# src/decaf-cli/main.cpp
# src/decaf-sdl/config.cpp
# src/decaf-sdl/main.cpp
* Rewrite gfd reading / writing and move it to libgfd.
* gpu: Remove pragma once from null_driver.cpp
* cpu: Fix BigEndianValue operator-> and operator*
* decaf: Fix incorrect includes
* common: Remove old cerealjsonoptionalinput.h
* Move to a .toml config file and try to unify config loading.
Still not an ideal solution, but it's at least a step in the right direction.
* Refactor GPU code out of libdecaf/gpu and in to libgpu.
Download: Decaf Git (2017/04/26)
Source: Here
how i can install this emulator in my device...can you help me please...
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