Cxbx Reloaded Git (2017/04/30) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #410 from LukeUsher/master
Revert "Implement AvQueryAvCapabilities"
* Revert "Implement AvQueryAvCapabilities"
This reverts commit cff5b197060f41fafe6490be0de9458464d91458.
* Merge pull request #405 from jarupxx/sig
Improved signatures
* Merge remote-tracking branch 'upstream/master'
* Improved the SetFormat (4721)
Source: Dynasty Warriors 3
* Improved the StopEx (5788-5849)
Source: CSI - Crime Scene Investigation
* Improved the D3DDevice_DrawVerticesUP/D3DDevice_KickOff/XFileCreateMediaObjectEx (4627-5028)
Source: Tenerezza, Turok - Evolution
* Merge pull request #406 from LukeUsher/fix-index-buffers-new
Index buffer fixes
* More cleanup
* Fix compilation in Debug mode (after removing the unused EmuPatch field from OOVPA)
* Cleaner code & optimization by using a reference to the IndexBuffer.
* Fix a bug where the index buffer was being re-copied every call
* Remove unused EmuPatch field of the OOVPA
* More Index Buffer work
* Port CxbxRemoveIndexBuffer
More work is still required.
CreateDevice really needs to be unpatched, there's no avoiding this now!
* Ported DxbxUpdateActiveIndexBuffer
Also allow SetIndices to work unpatched
This is more accurate than what Cxbx previously did.
NOTE: This fixes GamePad/Cartoon XDK samples and breaks many titles.
There is still work to-do:
* Get CreateDevice to run unpatched
* Patch D3D_CleanPrivateData
* Port DxbxRemoveIndexBuffer
There could be more things too, but this is where I'm up-to so far
Download: Cxbx Reloaded Git (2017/04/30)
Source: Here
2017-04-30
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