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PCSX2 Git Changelog:
* gsdx: dump xyoffset register
* gsdx sw: missing texture due to wrong optimization fix
Typical bug, missing/wrong texture on the SW renderer but working fine on the HW renderer
Debugged on ATV Quad Power Racing 2 but I suspect couple of game are impacted
Bug description:
GSdx flatten the Q value of sprite. So m_vt.m_eq.q is true when Q(2N+1) are the same.
Q(2N) values could be random. The fix replaces Q0 by Q1 for the uniform Q value.
* gsdx sw: rcp introduce bad rounding on the grandient
Division is slower but more accurate. Fix rendering issue on Xenosaga (batte slot)/Jak3 (skin color)
Coauthor:pseudonym
Fix issue #1769
Download: PCSX2 Git (2017/03/06)
Source: Here
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