Dolphin Git 5.0-2742 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #5001 from leoetlino/es-titles
IOS/ES: Fix ES_GetTitles and implement ES_GetOwnedTitles
* IOS/ES: Refactor GetTitles into a utility function
* IOS/ES: Properly handle missing TMD in GetStoredTMD
When the TMD doesn't exist on the NAND, IOS returns -106.
This commit also changes IsValid() to not check for the TMD validity,
since this is not always something we want. (IOS can have different
error codes when the TMD is missing, or even worse, simply assume
that the TMD is valid.)
* IOS/ES: Implement ES_GetOwnedTitles
* IOS/ES: Fix GetTitles implementation
IOS determines installed titles by looking at /title, not uid.sys,
which is more like a history of installed titles. And it does not care
at all about the installed TMD (or even if it is present at all).
* Merge pull request #5015 from lioncash/sysconf
SysConf: const correctness changes
* SysConf: const-correctness
* SysConf: Get rid of pointer casts
* Merge pull request #5013 from degasus/androidstudio
Android: Update android studio + gradle.
* Android: Update android studio + gradle.
Android studio 2.3 finally displays the result of the native compilation, so C++ warnings are now shown in the build log.
* Merge pull request #5011 from stenzek/d3d-texture-corruption
D3D11: Use default usage for TextureCache entries
* D3D11: Drop unused method ReplaceRGBATexture2D
* D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures
* Merge pull request #5003 from lioncash/memory
UICommon: Make GetNewDisassembler() return a unique_ptr
* UICommon: Make GetNewDisassembler() return a unique_ptr
Much better than just returning raw memory.
* Merge pull request #5006 from lioncash/settings
ControllerEmu: Initialize settings class' values to default values on construction
* BooleanSetting: Initialize m_value to default_value in the constructor
Ensures all class state is initialized to valid values on construction.
* NumericSettings: Initialize m_value to default_value in the constructor
Ensures that all class state is initialized to valid values.
* Merge pull request #5010 from stenzek/vulkan-streambuffer-assert
Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
* Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
This could cause the assertion on line 212 to fail when uploading large
amounts of data in between command buffer executions.
Download: Dolphin Git 5.0-2742 x64
Download: Dolphin Git 5.0-2742 Android
Source: Here
2017-03-05
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