Cxbx Reloaded Git (2017/03/25) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #270 from jarupxx/xdk5028
Fixed SetVolume signature
* Fixed SetVolume signature.
A regression occurred DirectSound_CDirectSoundStream_SetVolume, 4134 with 9501d4c
* Merge pull request #267 from jarupxx/xdk5028
XDK 5028 Added a lot of signatures
* Merge remote-tracking branch 'upstream/master' into xdk5028
# Conflicts:
# build/win32/Cxbx.vcxproj.filters
* Added more D3D Signatures (5028)
Source: Shikigami no Shiro
* Added various CDirectSoundStream signature and update.
Detected the following signature are more accurately.
IDirectSoundBuffer_PlayEx (4361-5028)
IDirectSoundBuffer_StopEx (4361-5028)
DirectSound_CDirectSoundBuffer_SetNotificationPositions (4627,5028)
DirectSound_CDirectSoundStream_SetVolume (4134)
DirectSound_CDirectSoundStream_SetMixBinVolumes (4134-5028)
* Verified the LockRect (5028-5233)
Source: Shikigami no Shiro
* Added the D3D_CommonSetRenderTarget/PrimeVertexCache/PersistDisplay (5028)
Source: Shikigami no Shiro
* Added the GetVertexShader/GetVertexShaderConstant/GetPixelShader (5028)
Source: Shikigami no Shiro
* Added the SetVertexData2s/SetVertexData4s (4361,5028)
Source: Shikigami no Shiro
* Moved a D3D signatures to 5028
Source: Shikigami no Shiro
* Merge remote-tracking branch 'upstream/master' into xdk5028
* Began building XDK 5028 based on 4627
Download: Cxbx Reloaded Git (2017/03/25)
Source: Here
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