2017-03-23

Cxbx Reloaded Git (2017/03/23)

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/03/23) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #260 from jagotu/master
Fixed a bug in EmuIDirectSoundBuffer_SetNotificationPositions.
* Fixed a bug in EmuIDirectSoundBuffer_SetNotificationPositions.
The QueryInterface was called with *ppvObject instead of **ppvObject.
* Merge pull request #259 from LukeUsher/increase-max-va
Increase XBE_MAX_VA for XBLA Launcher
* Increase XBE_MAX_VA for XBLA Launcher
* Merge pull request #258 from LukeUsher/master
Add glew32.dll to export script
* Add glew32.dll to export script
* Merge pull request #256 from jarupxx/xdk5344
XDK 5344 Added a lot of signatures
* Merge remote-tracking branch 'upstream/master' into xdk5344
# Conflicts:
# src/CxbxKrnl/HLEDataBase/DSound.1.0.5344.inl
* Added the FlushEx (5344)
Source: Finding Nemo
* Added the SetConeAngles/SetPlayRegion (5344)
Source: Burnout 2
* Added the SetRolloffCurve/XAudioCreateAdpcmFormat/CreateSoundStream (5344)
Source: Burnout 2
* Modified the SetDistanceFactor/SetDopplerFactor/SetRolloffFactor (5344)
Source: Burnout 2
* Clean up false detection.
* Added the SetOutputBuffer/SetAllParameters/SetConeOutsideVolume (5344)
Source: Burnout 2
* Added the EnableHeadphones/GetEffectData/SetEffectData (5344)
Source: Burnout 2
* Added the StopEx/SetMixBinVolumes/GetOutputLevels (5344)
Source: Burnout 2
* Added the SetLFO/SetEG/SetFilter (5344)
Source: Burnout 2
* Added the DrawIndexedVerticesUP/DeletePixelShader (5344)
Source: The Great Escape
* Added the PersistDisplay/SetVertexShaderConstantNotInline/DeleteVertexShader (5344)
Source: The Great Escape
* Added the Release/GetVisibilityTestResult/BlockUntilVerticalBlank (5344)
Source: The Great Escape
* Added the SetHeadroom (5344)
Source: The Great Escape
* Modified the CommitDeferredSettings/SetI3DL2Source (5344)
Source: The Great Escape
* Merge remote-tracking branch 'upstream/master' into xdk5344
* Merge remote-tracking branch 'upstream/master' into xdk5344
* Merge remote-tracking branch 'upstream/master' into xdk5344
* Added SetMixBinHeadroom (5344)
Source: Syberia
* Added SetPixelShaderConstant/GetOverlayUpdateStatus/UpdateOverlay (5344)
Source: Finding Nemo
* Added SetVertexDataColor/End/CreatePixelShader (5344)
Also moved CreatePixelShader from 5558 to 5344
Source: Finding Nemo
* Added CreateVertexBuffer2/CreatePalette2/DrawVerticesUP (5344)
Source: Finding Nemo
* Added SetRenderTarget/SetPalette/IsBusy (5344)
Source: Finding Nemo
* Added CreateTexture2/SelectVertexShader/PSTextureModes (5344)
Source: Finding Nemo
* Added SetVelocity/SynchPlayback (5344)
Source: Finding Nemo
* Added SetMixBins/GetCurrentPosition/SetPosition (5344)
Source: Finding Nemo
* Added SetVelocity/SetPosition/SetPitch (5344)
Source: Finding Nemo

Download: Cxbx Reloaded Git (2017/03/23)
Source: Here

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