Cxbx Reloaded Git (2017/03/11) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #221 from LukeUsher/disable-XGetLaunchInfo
Disabled XGetLaunchInfo
* Disabled XGetLaunchInfo
Testing titles that relaunch other executables has confirmed this patch is no longer required.
* Merge pull request #220 from LukeUsher/LaunchDataPage-Fixes
Fixes to the new LaunchDataPage implementation
* Fixes to the new LaunchDataPage implementation
* Merge pull request #217 from PatrickvL/EEPROM_work
EEPROM work
* Logging tweaks - less indent, but also for struct members
* Logging : Fixed issue #218
* EEPROM refactorings: Memory mapped load, offset-based access, centralized
* Merge pull request #215 from PatrickvL/master
LaunchDataPage improvements
* Kernel : Added KeSynchronizeExecution and KeTestAlertThread stubs
* On boot, restore LaunchDataPage and read (or initialize) EEPROM via binary files in %LocalAppData%\CxbxReloaded folder
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Kernel : Marked Mm APIs incomplete
* Loggin sanitization improvements (less code, better string escaping)
* Kernel : MmPersistContiguousMemory implemented for LaunchDataPage
* Merge branch 'master' of https://github.com/PatrickvL/Cxbx-Reloaded
* Kernel : Implemented HalReturnToFirmware
Used in XLaunchNewImage, which patch might be removed now
* Removed unused variables
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge remote-tracking branch 'origin/master'
* Revert "Ported back a VertexBuffer conversion bugfix from Dxbx"
This reverts commit 7cf00fd1c8060dd6bb32c4a410cd3e38a92b9a22.
* D3DDevice_DrawVerticesUP indent simplification
* Ported back a VertexBuffer conversion bugfix from Dxbx
* Moved EmuUpdateDeferredStates and EmuUnswizzleTextureStages calls towards CxbxUpdateNativeD3DResources
* Renamed EmuPrimitiveType into EmuXB2PC_D3DPrimitiveType
* Removed D3DDevice_DrawIndexedVertices return type
* D3D ALIGNMENT defines added
* D3DUSAGE defines added
* Switched CRC32 to xxhash, which is much faster
* Kernel : AvSendTVEncoderOption expanded with all possible options
Download: Cxbx Reloaded Git (2017/03/11)
Source: Here
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