Citra Git (2017/03/03) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #2603 from wwylele/please-signal
Timer: restore missing signaled=true from #2421
* Timer: restore missing signaled=true from #2421
* Merge pull request #2594 from wwylele/ir-separate
IR: separate functions of each port to their own files
* IR: separate functions of each port to their own files
* Fix log entry in timer::signal (#2600)
* Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
* Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
* PerfStats: Re-order and document members better
* Qt: Tweak status bar styling
* Qt: Increase status bar update interval to 2 seconds
* Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
* Core: Make PerfStats internally locked
More ergonomic to use and will be required for upcoming changes.
* Qt: Add tooltips to status bar displays
* Qt: Don't show fractional figures in the status bar
They're not very important and this makes the display changes less
often, making it less distracting.
* Remove built-in (non-Microprofile) profiler
* PerfStats: Add method to get the instantaneous time ratio
* Add performance statistics to status bar
* SynchronizedWrapper: Add Lock convenience method
* Qt: Add (empty) status bar
* Core: Remove unnecessary include in thread.h
* Merge pull request #2595 from jroweboy/patch
Change travis tar command to specify compression format
* Change travis tar command to specify compression format
macOS uses bsdtar which doesn't have the -a flag which determines
compression based on file extension.
* Merge pull request #2569 from wwylele/wrap-unwrap
APT: implemented Wrap and Unwrap
* externals: remove -march=native for crypto++
* APT: implement Wrap and Unwrap
* HW: add AES engine & implement AES-CCM
* Merge pull request #2421 from Subv/timers
Timers: Immediately signal the timer if it was started with an initial value of 0
* Timers: Return an error when calling SetTimer with negative timeouts.
* Timers: Immediately signal the timer if it was started with an initial value of 0.
* Fixes file upload pattern in the travis.yml to include macOS releases (#2592)
* Merge pull request #2590 from jroweboy/mac-gzip
Use gzip instead of lzma on macOS releases
* Revert use gzip for linux
Uses tar -a flag to determine compression algorithm based off file extension (so linux will continue to use xz and macOS can use gzip)
* Use gzip instead of lzma on macOS and linux releases
A common report from macOS users is they can't figure out how to unzip the
program. This will allow them to double click to unzip the archive which
is what users on macOS expect.
* Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)
* Added a refresh game directory option to the file menu
* Make the game list watcher recursive and have it start watching from the initial load
* Rework game list watcher to be thread safe
* Fix code style issues
* Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
* Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
* [UI] Modify recursive scanning label (#2589)
Download: Citra Git (2017/03/03) x64
Source: Here
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