BizHawk Git (2017/03/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* QuickNES fix Ms. Pac Man (Tengen)
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
* Coleco Turbo Controller Functional
* hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
* Merge pull request #813 from alyosha-tas/master
ColecoVision add Turbo Controller
* Update BizHawk.Client.EmuHawk.csproj
* Add files via upload
* Add files via upload
* Add files via upload
* Delete blank
* Delete ColecoControllerSettings.resx
* Delete ColecoControllerSettings.cs
* Delete ColecoControllerSettings.Designer.cs
* Add files via upload
* Create blank
* Coleco Controller
* ColecoVision Turbo Controller
* Coleco Turbo Controller
* Intellivision more sound work
* add a toggle all cheats hotkey
* Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad
* fix #807 (GPGX double size option)
* tastudio: allow exporting a named state
* Version: add a dummy source file so that some versions of csc.exe won't give error 2008, killing the build scripts
* rebuild m64p
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
* m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
* Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a407caa4d41f823e966b23d958a5302, reversing
changes made to 5d4c8020c2916cf03f8083271d2a73dded16bca0.
Download: BizHawk Git (2017/03/03) x86
Download: BizHawk Git (2017/03/03) x64
Source: Here
2017-03-03
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