DeSmuME Git (2017/02/23) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* fix little bug in prior (re #27)
* fix prior commit for HD 3d (re #27)
* fix handling of invalid viewports. solves homie rollerz character select. only implemented in softrasterizer. re #27
* GPU: No more need for clients to specify whether to apply the master brightness on a per-scanline basis or on a per-framebuffer basis; GPUSubsystem can now automatically switch between applying per-scanline or applying per-framebuffer.
* matrix stacks: fix new asserts in nanostray2 weapon shooting and dual strike combat anims (re #39)
* Cocoa Port: The Metal blitter now performs its own display postprocessing instead of letting the GPUSubsystem do it.
- Display views now take the Deposterize filter into account when
determining the direct-to-CPU-filtering state.
- GPUSubsystem now combines the RGB666-to-RGB888 conversions and master
brightness steps into a single postprocessing step.
- Do some minor code cleanup.
Download: DeSmuME Git (2017/02/23) x86
Download: DeSmuME Git (2017/02/23) x64
Source: Here
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