Cxbx Reloaded Git (2017/02/16) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #172 from PatrickvL/master
Fixed issue #111
* Fixed issue #111
Consolidated all versions of D3DDevice_CreateVertexShader into one.
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #171 from PatrickvL/master
Fixed Turok crash early in menu's
* Prevent crash when TLS is absent from Xbe
* Applied XREF_ENTRY to two new XRef mentions
* Small speedup during HLE scanning
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #170 from LukeUsher/appveyor-builds
Initial appveyor build scripts
* Initial appveyor build scripts
* Merge pull request #169 from jarupxx/dsound-refactoring
Dsound refactoring Part 1
* Rrenamed IDirectSoundBuffer8_ prefix to IDirectSoundBuffer_
For those, registration is now done via PATCH instead of ALIAS.
* Disable unreferenced OOVPAs
* D3D clear logging improvements, also constantified code some more.
* Merge branch 'master' of https://github.com/PatrickvL/Cxbx-Reloaded
Download: Cxbx Reloaded Git (2017/02/16)
Source: Here
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