BizHawk Git (2017/02/19) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* clarify lua doc
* tastudio: fix #806 part 2
* tastudio: fix the first half of #806
* gpgx now width-doubles to match height-doubled hi-res video
* blind fix gpgx32 vdp savestates to look more robust by using brain-disengaged sync-everything technique. fixes savestates in interlaced mode. removes backwards compatibility of savestates, of no use to us anyway
* tastudio: stop crashing upon movie platform mismatch
make the error window topmost
* Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
* gpgx: switch to real interlaced mode when needed (still 60fps)
window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
* try installing luasockets, since it seems the prebuilt exception handling interferes with ours (fix confirmed by revo-tpp users)
* tastudio: stop latching input in playback mode if new frames are generated
addresses #801
Download: BizHawk Git (2017/02/19) x86
Download: BizHawk Git (2017/02/19) x64
Source: Here
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