PPSSPP Git (2017/01/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #9230 from xebra/spline_bezier
Fix texture animation with hw tess.
* [spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation.
* Merge pull request #9228 from hrydgard/centralize-matrix-loads
Centralize matrix loads
* Workaround the lack of support for software skinning in Vulkan
* Minor optimizations
* Further centralization of EstimatePerVertexCost, now moved to GPUCommon
* Centralize the matrix load functions, no need to duplicate them for each backend.
* Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
* Fix crash bug
* Share the set of dirty flags between the backend, to let use share more code.
* Merge pull request #9227 from hrydgard/gfx-cleanups
Centralize some more code, cleanup, hw tess uv bugfix
* Don't need to take vertex format into account when applying UV scale for spline/bezier
* Switch D3D and Vulkan to 64-bit dirty flags
* Centralize EstimatePerVertexCost and Execute_BlockTransferStart
* Merge pull request #9225 from hrydgard/rename-gles-files
Rename GLES files to match the convention the other backends use.
* Buildfix
* Rename GLES files to match the convention the other backends use.
* Merge pull request #9226 from hrydgard/cleaned-up-hw-tess
Cleaned up branch of Xebra's hw tess
* Some GLSL syntax fixes
* [spline/bezier]Add some comments and fix to avoid division, use multiply instead.
* Fix 64bits shader dirty flags properly.
* [spline/bezier]Avoid to set shader id bits if option of hardware tessellation is off.
* [spline/bezier]Revert #ab9c1d4 about spline/bezier.
* [spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
* [spline/bezier]Fix again about compatibility with GLES. from @LunaMoo.
* Exclusion control for options between spline/bezier quality and hardware tessellation.
* [spline/bezier]Small fixes for compatibility with GLES 2.0.
* Update credit
* [spline/bezier]Implement hardware tessellation on OpenGL.
* [spline/bezier]Expand shader dirty flags to 64 bit, and add some flags for hardware tessellation.
* [spline/bezier]Implement common logic of hardware tessellation.
* [spline/bezier]Add some flags in shader id for hardware tessellation.
* [spline/bezier]Add some variables in gpu state cache for hardware tessellation.
* [spline/bezier]Add an option for hardware tessellation.
* [spline/bezier]Move index conversion logic to tiny class.
Download: PPSSPP Git (2017/01/24) x86
Download: PPSSPP Git (2017/01/24) x64
Download: PPSSPP Git (2017/01/24) Android
Source: Here
2017-01-25
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