PCSX2 Git (2017/01/16) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx tc: avoid any pitfall with 1 << 31
Based on Turtleli feedback
"1 << 31 is undefined in C++11, but defined in C++14"
* gsdx tc: implement a safe RemoveAt
The code is now a mirror of the ::add. So 1 insert == 1 erase
This way it won't crash on future update. And it will support future GS
memory wrapping improvement.
* gsdx tc: save list iterator to allow fast removal
ZoE2:
RemoveAt overhead plummet to 0.5%. It was 17% !
However insertion is a bit slower. Due to the begin() after the push_front
v2: use std:: for lists and arrays
* gsdx tc: skip draw call when input texture can't be fetched
Avoid garbage on Full Spectrum Warrior
* gsdx tc: allow a hit on older depth buffer
Avoid an issue when rendering take some shortcut (Full Spectrum Warrior)
Close #1757
* GSdx: Remove/move CRC hacks
Removes Alpine Racer 3 hack. Issue has been resolved.
Moves NanoBreaker hack. Issue has been resolved for OpenGL and hack has
been moved to DX only.
Moves Tri-Ace games hacks. Hacks are also necessary for OpenGL with "Partial" CRC Hack Level to prevent massive slowdown.
Move Tales Of Legendia hack back as it's also necessary for OpenGL with "Partial" CRC Hack Level to prevent graphical issues.
Close: https://github.com/PCSX2/pcsx2/issues/1698
Added PAL and NTSC-U CRC's for Ar tonelico II.
Download: PCSX2 Git (2017/01/16)
Source: Here
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