Dolphin Git 5.0-1712 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #4628 from lioncash/const
Jit64Base: Const correctness for LogGeneratedX86
* Jit64Base: Use size_t to represent size in LogGeneratedX86
* Jit64Base: Const correctness for LogGeneratedX86
* Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
* GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.
Fixes the upside-down A button in Mario Golf.
* Merge pull request #4624 from leoetlino/jit-warning-fixes
Add the g_ prefix to the jit global
* Add the g_ prefix to the jit global
Jan 04 22:55:01
Jan 04 22:55:04
Jan 04 22:56:19 <@Lioncash> yeah, the jit global should have a g_ prefix.
This fixes shadowing warnings and adds the g_ prefix to a global.
* Merge pull request #4626 from lioncash/size
CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace
* CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace
Size is internally stored as a size_t, so having an int parameter
would cause implicit sign-conversion from a signed value to an
unsigned value to occur.
* Merge pull request #4625 from leoetlino/remove-unneeded
IOS HLE: Remove unneeded code
* IOS HLE: HID: Remove left-over align function
Also remove unneeded AlignUp usages.
* IOS HLE: Remove copy and pasted Open()/Close()
This removes Open() and Close() functions from devices whenever they
did nothing more than the base class (setting m_Active, returning a
default reply).
Also, since IOS close commands practically always return FS_SUCCESS,
writing the return code is moved to HandleCommand() in WII_IPC_HLE,
which has two benefits: it's not duplicated all over the place
(so people will not forget it) and it gets rid of having to check
the force parameter, since HandleCommand() is always called for
real IOS commands, so command_address is guaranteed to be valid.
* IOS HLE: Remove unneeded GetDeviceID() writes
It looks like at some point Dolphin device IDs coincided with IOS file
descriptors, but this is not the case anymore, so keeping those
WriteReturnCode(GetDeviceID()) in every single IOS HLE device,
as if the device ID was used as IOS fd, is both unnecessary
and confusing.
* Merge pull request #4607 from leoetlino/execute
IOS HLE: Refactor ExecuteCommand
* WII_IPC_HLE: Update the "IOS basics" comment
The codebase has changed since it was written, so it needed
a small update.
* WII_IPC_HLE: Replace #defines with constexpr
* IOS HLE: Remove s_es_inuse
We don't really have to keep track of device opens/closes manually,
since we can already check that by calling IsOpened() on the device.
This also replaces some loops with for range loops.
* IOS HLE: Refactor ExecuteCommand
ExecuteCommand was becoming pretty confusing with unused variables
for some commands, confusing names (device ID != IOS file descriptor),
duplicated checks, not keeping the indentation level low, and having
tons of things into a single function.
This commit gives more correct names to variables, deduplicates the
device checking code, and splits ExecuteCommand so that it's
easier to read.
It's worth noting that some device checks have been forgotten in the
past, which has caused a bug (which was recently fixed in 288e75f6).
* Automatic translation resources sync with Transifex
Download: Dolphin Git 5.0-1712 x64
Download: Dolphin Git 5.0-1712 Android
Source: Here
2017-01-08
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