BizHawk Git (2016/12/07) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Intellivision - movie mnemonics and virtual pads
* HawkFile - meh, don't attempt to extract .dll files, these qualify as archives but there is no use case for attempting to load files from within them, then again, there is no reasonable use case for attempting to do so this is basically a useless commit
* HawkFile - fix exception when a file has no extension, and also simplify the logic
* Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game
* a bit more cleanup of MovieZone.cs
* code cleanup in MovieZone.cs
* MacroInput - use the Emulator RequiredService property instead of Global.Emulator
* MacroInput tool - some code cleanup
* Multihawk - pass the Emulator instance into the RecordMovie dialog instead of using Global.Emulator
* ToolBox use an IEmulator RequiredService instead of Global.Emulator
* Some slight code cleanup in ToolBox.cs
* LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
* Remove some commented out code that has been commented out for quite some time
Download: BizHawk Git (2016/12/07) x86
Download: BizHawk Git (2016/12/07) x64
Source: Here
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