PCSX2 Git (2016/11/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #1672 from np511/master
Fix LTO flags.
* Fixes LTO flags. Disables the use of the "gold" linker as a few plugins fail to compile with "gold" and "gold" is not used outside of LTO currently anyway.
* cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled
It will provide a speed boost on distribution that only enable SSE2
* gsdx sw: port code to the new constant object
* gsdx sw: create a constant buffer
* Use POD type to avoid SSE/AVX compilation dependency
* global object to reduce cache miss
* dynamically object so give a chance to allocate below 2GB (allow x64
optimization)
* gsdx sw: s/g_cpu/m_cpu/
* gsdx sw x64: disable mipmap support on AVX
Until it is implemented (might never happen)
* gsdx sw x64: add AVX2 implementation for VS
FS was copied from 32 bits (require massive update)
* gsdx sw x64: setup prim miss some optimizations
* gsdx sw: factorize common draw scanline code
Ymm inherite from Xmm so it is useless to duplicate the code
Add a parameter to alltrue to test the good register
Download: PCSX2 Git (2016/11/26)
Source: Here
AVX2. Really, now. How about perfectly implementing first gen, before DELIBERATELY GIMPING EVERYONE by adding AVX2-only sets? Because, you know, ONLY THE LATEST STONES SUPPORT AVX2. YOU'RE DELIBERATELY DIMINISHING YOUR POTENTIAL USER BASE, YOU"RE GIMPING THEM OUT. Seriously, just effing STOP with this SHIT already and WORK on ACTUALLY IMPORTANT things that NEED to be taken care of FIRST, not this crap!
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