Dolphin Git 5.0-1245 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #4421 from Pringo/wiimote-log
Change "Wiimote" to "Wii Remote" in Logs
* Change "Wiimote" to "Wii Remote" in Logs
* Merge pull request #4385 from leoetlino/disable-bt-check
Disable descriptor check for BT passthrough in some cases
* Disable Bluetooth descriptor check if adapter is forced
Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.
This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.
This allows such adapters to be used.
* Merge pull request #4374 from stenzek/vulkan-xfb
Vulkan: Cleanup and implement XFB support
* Vulkan: Rename screenshot buffer to frame dump buffer.
Name makes more sense given the methods it calls in the base class.
* Vulkan: Combine frame dumping and present into one command buffer.
Small optimization that should make things slightly more efficient when
frame dumping is enabled.
* Vulkan: Fix swapped top/bottom images in TAB stereo mode
* Vulkan: Fix incorrect geometry shader input/output usage
* Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
This was causing issues when the stereo mode was changed at runtime.
* Vulkan: Fix fast clear path not being used in all cases
* Vulkan: Implement virtual/real XFB support
* Vulkan: Move CopyRectangleFromTexture to TextureCache
* Vulkan: Make TextureCache::TCacheEntry public
* Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
Download: Dolphin Git 5.0-1245 x64
Download: Dolphin Git 5.0-1245 Android
Source: Here
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