Cxbx Reloaded Git (2016/11/22) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Restore XG HLE
* Prevent XREF only functions from aborting emulation.
We have CPU emulation that can take over.
This could allow emulation to progress further for some titles
* Fix a crash caused by SHA1 Context being interpreted as a string by the logging code & similar change to KeDelayExecutionThread
Not sure if this is really the right thing to do, but the Dashboard runs again
* Ingore Cxbx.VC.db
* Restore HLE after LLE merge
* Merge branch 'LLE'
* Remove Cxbx.VC.db from version control
* Merge pull request #15 from PatrickvL/LLE
Lle
* NV2A read/write handlers via macro's. Added debug logging for all known addresses
* Merge remote-tracking branch 'refs/remotes/origin/LLE' into LukeUsher/LLE
* Merge remote-tracking branch 'refs/remotes/LukeUsher/LLE' into LLE
* Began porting NV2A emulation from XQEMU.
* Merge branch 'master' into LLE
* Merge branch 'master' into LLE
* Add break statements.
I should not attempt to program while tired
* Add dummy write handlers for NV2A memory regions
* Merge branch 'xboxkrnl-improvements' into LLE
* Merge branch 'xboxkrnl-improvements' into LLE
* Fix compilation issue. EmuNV2A_PTIMER_Read32 got duplicated in previous merge
* Merge pull request #12 from PatrickvL/LLE_contrib
Lle contrib
* Merge remote-tracking branch 'refs/remotes/origin/master' into LLE
* LLE merge
Download: Cxbx Reloaded Git (2016/11/22)
Source: Here
2016-11-22
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