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BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* VS DIPs updates
works good
* Accuracy improvement to z80
properly set interrupt enable after the NEXT instruction
* Fix Shining Force games ( #600 and #335 )
Fixes SRAM selection and Interrupt control
* NesHawk - proof of concept - put VS dipswitches into sync settings, replace mapper 99 dipswitch code with these
* NesHawk - Attempt mapper 35, irq logic is wrong, possibly mirroring too
* n64: use traditional GPR names for debugger too
Download: BizHawk Git (2016/11/04) x86
Download: BizHawk Git (2016/11/04) x64
Source: Here
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