Snes9x ReRecording Git changelog:
* Merge branch 'master' of https://github.com/snes9xgit/snes9x
# Conflicts:
# cheats2.cpp
# globals.cpp
# movie.cpp
# movie.h
# snapshot.cpp
# win32/snes9xw.sln
* Win32: do not also assign down left to down right
* Win32: correctly save window when toggling fullscreen
* Win32: update version in readme
* Add Makefile.common
* Add translators.
* Changelog update
* Win32: Update executable version
* Note full Spanish translation.
* First draft changelog update.
* Translate the new strings to spanish to keep 100% completion.
* Try and fail stateman init to clear buffer if newly disabled.
* Allow adjustment of rewind settings from preferences. 0 buffer size disables (default).
* Save rewind variables to config file. Rename rewind variables to fit port style. Set default rewind buffer to 0.
* Fix tabulation glitch with rewind shortcut box.
* Merge branch 'juhalaukken-master'
* Merge branch 'master' of http://github.com/juhalaukkanen/snes9x into juhalaukken-master
* Use of rewind feature (stateman) with GTK.
* Fix xbrz to compile on non-win32, fix GTK+ port to use new xBRZ.
* Compile with C++11 support.
* Win32: fix relative includes for cg shader passes
* libretro: merge changes from libretro repo
* Win32: switch to VS2015
* Fix multicart loading with only one cart
* Win32: update xbrz
* Bump OV2 Windows port copyright.
* Bump version number in unix port.
* Fix Japanese translation issue. Bump to 1.54 in configure.ac.
* Add byuu copyright for his S-SMP
* Bump Gtk+ port minor version number.
* Merge branch 'master' of github.com:snes9xgit/snes9x
* Merge pull request #116 from greg-kennedy/patch-1
Update x11.cpp
* Update x11.cpp
A fix for SNES in high-resolution mode - this was causing the Epoch crash scene in Chrono Trigger to display only on the top half of the screen.
* Fix sizing when using GDK hidpi scaling with OpenGL or Xv.
* Merge pull request #119 from jristz/master
Add mute on turbo translation and hack to ensure EVERYTHINK is translated
* Add mute on turbo translation and hack to ensure EVERYTHINK is translated
Signed-off-by: Pablo Lezaeta Reyes
* Update some copyrights, bump version number.
* Fix some idiotic expose handling.
* Fix some possible problems from cppcheck. Everything else looks fine.
* Actually mute sound during turbo.
* Add option to mute sound on turbo
* Merge pull request #102 from trickart/develop
Add ja.po
* Add ja.po
* Merge pull request #115 from jristz/master
Translation to spanish
* Translation to spanish
The nex translation take es_VE and make it panhispanis, so now es is
used for all the spanish variants.
LINGUAS was updated to reflect the change.
aditionally using the built-in capabilities of poedit I pulled the
strings with the translatable thing from the source and updated the
translation fo the 100%, and recheck it with some styleguides from
some videogame companies and online forums to chech for consistencies
in terminology.
the remained untranslated parts are non translatable (for now) on the
source code, I will check if I can find them and update.
Signed-off-by: Pablo Lezaeta Reyes
* Don't set pixbuf to raw image data. Fixes segfault.
Download: Snes9x ReRecording Git (2016/10/14) x86
Source: Here
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