PCSX2 Git (2016/10/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* psxmode: tried to put the hardware reconfiguration reset in the proper location. didn't work for some reason.
* psxmode: few comments and a missing hw write.
* Merge pull request #1591 from turtleli/update-wx
3rdparty: Update wxWidgets to latest 3.0.x git branch
* symbolmap: Use C++11 recursive mutex
Newer wxWidgets versions call SetThreadUILanguage() on Windows, which
somehow causes our recursive mutex implementation to take ~1ms when
recursive locking occurs. So when a game boots up and the debugger is
loading the symbol map which can easily have 15000+ symbols, the GUI
locks up for 15+ seconds.
Switching to C++11 recursive mutexes seems to work around the issue. It
should be safe here since there's no direct interaction with the GUI.
Note: There is still a 1-2 second GUI lockup when booting a game on
Windows (it has existed for quite a while, and is more noticeable with
fast boot). It doesn't seem to affect Linux (or maybe it's harder to
detect).
* 3rdparty: Update wxWidgets to latest wx3.0.x branch
Fixes a whole bunch of warnings.
Updated to revision d77661c73bf6f9668077ac5a85b4854a1a2204ee.
* gsdx hw: xman half screen correction
* gsdx clut: disable some assertions often fired
* gsdx hw: add an hack for Jak3
I'm disappointed...
Read back palette written by the GPU. Avoid strange color on the skin.
* gsdx: improve TC cache log
* gsdx: GoW2 half screen bug
... Seriously ...
Download: PCSX2 Git (2016/10/01)
Source: Here
2016-10-01
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