2016-10-22

Dolphin Git 5.0-1127

EmuCR: DolphinDolphin Git 5.0-1127 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
* VideoBackends: Always enable dual-source blending if supported.
* PixelShaderGen: Use dual source blending to do 8-bit blending.
* PixelShaderGen: Only set dither uid bit if actually used.
* VideoConfigDiag: True color means 24-bit, not hw color.
* VideoConfig: Turn on ForceTrueColor by default.
* VideoConfig: Add an option to force RGB8 EFB format.
* PixelShaderGen: Always truncate the alpha channel to 6-bit.
* PixelShaderGen: Add support for dithering.
* PixelShaderGen: Add support for RGBA6 EFB format truncation.
* Merge pull request #4369 from lioncash/config
DolphinWX: Minor include changes to config panes/dialogs
* GameCubeConfigPane: Add forward declaration for TEXIDevices
* GeneralConfigPane: Add include
Ensures the class member is always resolved correctly.
* AdvancedConfigPane: Add necessary includes to header
time_t is defined in ctime, and u32 is defined in CommonTypes.
* GCAdapterConfigDiag: Cull includes in header file
Prevents dragging in unnecessary headers into other including files.
* Merge pull request #4359 from VinDuv/build-fixes
wxWidgets: Fix build on case-sensitive macOS
* wxWidgets: Fix build on case-sensitive macOS
On macOS, wxWidget’s tooltip.mm tries to include a system header with an improper capitalization (Appkit instead of AppKit), which causes the build to fail if the system headers are located on a case-sensitive filesystem.
* Merge pull request #4363 from lioncash/wx-menu
DolphinWX: Move main menu creation into a wxMenuBar subclass
* Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
* DolphinWX: Move main menu creation into a wxMenuBar subclass
Keeps the actual GUI elements separate from the frame code.

Download: Dolphin Git 5.0-1127 x64
Download: Dolphin Git 5.0-1127 Android
Source: Here

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