Play! Git (2016/09/18) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Fix build on clang.
* Update README.
* Add experimental mipmap support.
* Force point sampling to be used on indexed textures.
* Add perspective correction on textures.
* Add basic support for reading CLUT in shader.
* Fix getting a representation of indexed textures.
* Fix leaking vertex declaration.
* Completely changed texture handling.
- Better caching.
- Independent from CLUT.
* Cleanup.
* Move texture caching stuff in a separate class.
* Use combined sampler/texture flag.
* Use shaders to render primitives.
* Use single vertex buffer to draw primitives.
* Cleanup.
* Add basic shader generator for Direct3D9.
* Add Nuanceur dependency.
* Cleanup.
* Add basic flip implementation.
* Reset D3D device when window size has changed.
* Depth buffer managed by D3D device is not needed.
* Cleanup.
Download: Play! Git (2016/09/18) x86
Download: Play! Git (2016/09/18) x64
Source: Here
2016-09-19
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