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PCSX2 Git Changelog:
* gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
The hack only fix the HW renderer but not the SW renderer. However I'm not sure
the issue is from GSdx.
The hack will disable alpha test that used to generate empty draw call.
* Merge pull request #1542 from PCSX2/gsdx-texture-transfer-motocross
gsdx: save the blit buffer register when a transfer is started
* gsdx: save the blit buffer register when a transfer is started
Fix motocross mania missing texture. Close #1319
As far as I understand, transfer is initialized in DIR. But the real
write only occured later so the blit buffer could have been overwritten
by a new value.
BLIT 0 13700
TREG 40 40
DIR 0 0
BLIT 0 13f00 <=== the bad guy Write! ... => 0x3f00 W:1 F:C_32 (DIR 00), dPos(0 0) size(64 64)
v2: set a value in m_tr.m_blit for load state
Download: PCSX2 Git (2016/09/05)
Source: Here
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