Emu Loader v8.2.2 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader Changelog:
Fixed
CHDs of bios/device sets were not being detected when deleting game files (single game selected or multiple selections)
Frontend crash if destination path is empty (copy/move game files); Added an error message box to remind the user
Version info was not being read from emulators other than MAME/HBMAME in "Emulators Setup" screen (oops!)
The function to fix Demul bios titles was returning the set name instead of set title
FATAL BUG: non-smooth list scrolling with UP/DOWN arrows; you couldn't select games from "middle to top"; ... the "MakeVisible(Middle)" function from EasyListView was causing horrible problems
Renamed a few remaining "Control Panel Layout" texts to "Software Cover"
Changed
BIG update: Format of ROMs list files have changed (arcade\systemname.elrom)... again. This requires you to re-create the games list for ALL systems!
- ROM/CHD filenames with equal sign ( = ) are no longer renamed; it was causing problems with some MAME .chd filenames
- SHA-1 checksum included to separate the CRC32 from SHA-1 data
- detection of CRC32 collisions within the same set (MAME/HBMAME v0.177 and newer, Demul)
- detection of duplicate ROMs in the same set; they are no longer added when creating a games list (same name, same CRC32, same SHA-1)
- File ID tag expanded to support cartridge, floppy disk, cassette tapes, hard disk, Disc (LD/CD/DVD/GD), Compact Flash Card file
see "docs\el-romsdatabaseformat.txt" file for details
- Media type tag added to each file, to keep track of what kind of file it is (same as " "0" for ROM/Cartrige/Floppy Disk/Cassette; "1" for CHDs (HDD, CD, Flash Card)
- all features updated to use the new file format (delete games files, scan games, scan results, game details, and others
Missing ROMs/CHDs file format update (arcade\systemname.miss)
- file entries changed to "CRC32;SHA1=FileStatus"
- CHD filenames are no longer used
- ROMs tagged as "nodump" are not added to the miss file anymore
Game details screen fixes and changes
- added SHA-1 checksum in ROMs/CHDs list
- added file type icon in the filename column
- removed "ROM", "CHD" strings from the status column
- changed ROMs list font to "Segoe UI" size 9 and checksum columns to "Consolas" size 9
- made ROMs list columns header clickable so you can sort the files by checksum
- weird bug where Delphi 7 compiler was seeing a local var as initialized when its NIL; fixed by moving the var into global scope
- window would cut the CHD filename text in the left panel if the text uses more than 1 line
- increased window size; required resolution is now 1024x768 / 1280x720 (lower resolutions will show horizontal and/or vertical scroll bars so you can view all the info)
Fixes and changes to "delete selected games"
- fixed a few bugs regarding files listing; affected systems: MAME/HBMAME
- CHD files of clone sets were showing as "[Parent CHD]" (fixed)
- two new CHD icons, "Disc" (LD/CD/DVD/GD) and "Compact Flash Card"
- adjustments and tweaks to "view files list"; access it with popup menu in "Delete Multiple Files" dialog
- many, many... many optimizations and code cleaning
Split "last used memory card .ini" file to support different machines for the same game (MAME/HBMAME)
- file "ini_files\mame_memcard_lastused.ini" is no more; this file didn't care what machine you were using
- new files are now in "ini_files\memcard_lastused\mame\machine_name.ini"
... the "machine_name" is replaced by the actual name of the machine you selected to run games
- one game can have an unique memory card for EACH different machine (psu, psa, psj, pse)
NOTE: the data on your current "ini_files\mame_memcard_lastused.ini" file cannot be used, sorry for the inconvenience
Some texts were still using "Lucida Console" font instead of "Consolas"
Replaced all "image not found" files by "resources\images\emuloader.png"; files in "resouces\images\no_image\" are no longer required
Moved "novideo.avi" file from "resources\images\no_image\" to "resources\images\" folder
Removed
Replaced the "MachinesTitle" TStringList var by a optimized function, to retrieve the title of "machine to use" directly from the main list (for software list games); this var was only being used in the "Run Game Confirmation Dialog", wasting precious 20KBytes of RAM :D
Added
Internal var "buildHBMAME" to track the HBMAME version in use
- needed for CRC32 collision checkups (HBMAME v0.177 and newer)
- some features might require this version validation in the future, just like MAME does
Support for the latest Demul v0.7 (August 18, 2016)
- detection of new games and new machines to run them
- support for MAME CHD files
- detection and removal of duplicate ROMs
- detection of CRC32 collisions ("dimm" set and perhaps others ?)
- older Demul builds are still supported (minimum v0.57)
New icons for cartrige, floppy disk, cassete tape, CHDs (CD and Flash Card)
- files "media_Cartridge.ico", "media_FloppyDisk.ico", "media_CassetteTape.ico", "chd_cd.ico", "chd_cfcard.ico" ("\resources\main_icons\" folder)
- used in game details screen, delete selected game files, show scan results
Download: EmuLoader v8.2.2
Source: Here
2016-09-25
Tags:
EmuLoader,
Official_Build,
Tools
Random Related Topic
0 Comments
Post a Comment