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EmuCR: DolphinDolphin Git 5.0-691 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
* Improve PerfQuery accuracy
In TimeSplitters: Future Perfect, PerfQuery is used to detect
the visibility of lights and draw coronas. 25 points are drawn
for each light. However, the returned count was incorrectly
being divided by four leading to dim coronas.
Using 4x antialiasing was a workaround because of a bug where
antialiasing multiplied the PerfQuery results. This commit
fixes that bug too (but only for OpenGL).
* Merge pull request #4247 from lioncash/wad
WiiWad: Minor changes
* WiiWad: Make WiiWAD constructor explicit
* WiiWad: Move static implementation details to cpp file
These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
* Merge pull request #4251 from lioncash/define
PPCAnalyst: Convert #define into a constant
* PPCAnalyst: Convert #define into a constant
* PPCAnalyst: Make local constants constexpr
* Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
* Fifo: Use SyncGPU timings for single core.
* Merge pull request #3822 from degasus/warning
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
* VertexLoaderJit: Fix out-of-bounds access for zfreeze.
This fixes a GCC6.1 warning.

Download: Dolphin Git 5.0-691 x64
Download: Dolphin Git 5.0-691 Android
Source: Here



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