2016-09-15

Dolphin Git 5.0-622

EmuCR: DolphinDolphin Git 5.0-622 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
Add the configuration of how a memory check is added via the memory window
* Implement the configuration of how a breakpoint is added in the memory window
There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
* Add options read, write and log when toggling a breakpoint
These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much. These options only matters when adding one.
* Merge pull request #4201 from EmptyChaos/interpreter-coretiming
Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
* JitArm64: Fix CoreTiming contract
Call Advance at the start of each timing slice instead of the end.
Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
* CachedInterpreter: Fix CoreTiming contract
Call CoreTiming::Advance() before executing the slice, not after.
* Interpreter: Fix CoreTiming contract
The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
* Merge pull request #4213 from sepalani/map_align
PPCSymbolDB: Rename unknown variable
* PPCSymbolDB: Rename unknown variable
* Merge pull request #4212 from EmptyChaos/nand-leak
DiscIO: Fix NAND Memory Leak
* DiscIO: Fix NAND Memory Leak
CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.

Download: Dolphin Git 5.0-622 x64
Download: Dolphin Git 5.0-622 Android
Source: Here

0 Comments

Post a Comment