Dolphin Git 5.0-510 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #4172 from phire/software_fog_error
VideoSoftware: Fix unsigned overflow bug in fog
* VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
* Merge pull request #4170 from Armada651/float-abs
VertexShaderManager: Explicitly use floating-point variant of abs.
* VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
* Merge pull request #4171 from Armada651/static-mutex
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
* PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
* Merge pull request #4169 from Armada651/dvd-triforce
DVDInterface: Remove unused Triforce buffer.
* DVDInterface: Remove unused Triforce buffer.
* Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
* VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
Download: Dolphin Git 5.0-510 x64
Download: Dolphin Git 5.0-510 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,
2016-09-02
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