Decaf Git (2016/08/22) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.
Decaf Git Changelog:
* Update libraries/excmd.
Fixes #338.
* Oddly GX2InitDepthBufferRegs allows invalid surface formats...
* Fix semantic binding to behave properly at the end.
Semantic bindings appear to use 0xff as a end delimiter,
so looping should stop when we encounter it.
* Fix GX2Invalidate failing with no modes set.
There should not be a packet dispatched when now mode
invalidation is actually occuring (as per gx2.rpl).
* Fix GX2R VertexShaderProg bug in SetGeometryShader.
* libdecaf: Remove glbinding include from decaf.h
* Merge pull request #334 from achurch/EVENT_WRITE
gpu: Remove flags from EVENT_WRITE high address word.
* gpu: Remove flags from EVENT_WRITE high address word.
At minimum, the word does not have a DATA_SEL field, since GX2 query
functions pass zero (DISCARD) in those bits and expect the result to
not be discarded. Removed INT_SEL from that word as well since there
is no evidence for its existence (and it's not handled anyway).
* decaf-sdl: Add joystick support.
Also add support for keyboard axis input, assign keypad 8462 to the left
stick, and move the default stick button keys from C/D to keypad 0/Enter
so they're in the same place.
Download: Decaf Git (2016/08/22)
Source: Here
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