PCSX2 Git (2016/07/08) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx ogl: reserve 200MB of the VRAM for various gl buffers (IBO/VBO/PBO/UBO)
* gsdx ogl: Don't use NV extension on AMD
potentially the NV extension is wrongly used but can't test it with the free driver
* gsdx: fix for old gl header release (build bot)
* gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo
to query available memory on the GPU
Requirement
* dedicated GPU (ofc!)
* proprietary driver. Free driver supports r600, radeonsi
* gsdx ogl: monitor global GPU memory texture usage
So far there is a hardcoded limit at ~3.7GB
In the future, the limit will be reduced for low-end GPU.
* gsdx: fix initialization list order
In file included from GSRenderer.cpp:23:0:
GSRenderer.h: In constructor ‘GSRenderer::GSRenderer()’:
GSRenderer.h:58:12: warning: ‘GSRenderer::m_dev’ will be initialized after [-Wreorder]
GSDevice* m_dev;
^
GSRenderer.h:52:13: warning: ‘GSVector2i GSRenderer::m_real_size’ [-Wreorder]
GSVector2i m_real_size;
^
GSRenderer.cpp:32:1: warning: when initialized here [-Wreorder]
* Merge pull request #1287 from mogaika/debug_window_improve
Debugger features
* debugger: some user-friendly improves in ui
Grouping bytes in debugger memory window, following pointers and history
Goto in register view
Printing strings in pointer registers
Memory view can be resized correctly by ctrl+wheel
Improvement in function 5900DebugInterface::isValidAddress
* gsdx ogl: only enable accumulation hack in HDR algo
Goal is to reduce shader permutations and improve perf when sw blending is disabled
* gsdx-ogl: don't hardcode the accumulation blend trick
Perf impact is bigger than expected
Download: PCSX2 Git (2016/07/08)
Source: Here
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