DeSmuME SVN r5486 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5486
GPU: - Nope! Apparently, GPUEngineBase::_RenderPixel_CheckWindows16_SSE2() does need to be forced inline, or else performance will drop! (Regression from r5485.)
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r5485
GPU: - GPUEngineBase::_RenderPixel_CheckWindows16_SSE2() no longer need to be forced inline. - Do some code cleanup.
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r5484
Cocoa Port: - Fix another tiny blending bug in the 5xBRZ fragment shader. (Related to r5379.)
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r5483
Linux Port (CLI / GTK / Glade):
- Fix builds that were broken due to new libretro-common API additions. (Regression from r5398.)
- KNOWN REGRESSION: In order to hasten the process of restoring the ability to build the Linux ports, the additional command-line options that are available in the Linux ports have been disabled. Maybe someone else can restore their functionality.
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r5482
Core: - Fix some issues with building on older compilers.
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Download: DeSmuME SVN r5486 x86
Download: DeSmuME SVN r5486 x64
Source: Here
It's still not working. What is going on??? I know it is NOT MY COMPUTER, it's an issue on your side. PLEASE FIX IT!!!
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