2016-06-13

rpcs3 vulkan-wip Git (2016/06/13)

EmuCR: rpcs3 rpcs3 vulkan-wip Git (2016/06/13) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 vulkan-wip Git Changelog:
* Merge branch 'vulkan-wip' of https://github.com/kd-11/rpcs3 into vulkan-wip
* vk: more swapchain testing
* vk: add debug output to swapchain resize process
* vk: grab new surface handle before resizing swapchain
* vk: properly handle command buffer sync during resize
* vk: Only resize window after a flip
* vulkan: Enable window resizing
Properly sync with presentation engine
* gl/vk: Add simple range check on access violations
* gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors (#1757)
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
* vk/gl: Enable alpha test in shaders (#1743)
* Remap color component depends on RTT or RSX memory (#1744)
* Texture bias minor fix (#1745)
* GL: set texture bias (#1742)
* FP: Implement REFL and LRP (#1712)
* Merge pull request #1722 from kd-11/gl
dx12/gl/vk: Rendering fixes; surface format enhancements and bugfixes for vulkan
* vk: change default border color to black; fix GEQUAL compare op
* vk: Fix rtt formats and component sampling
vk: Fix for rtt image sampling
* vk: Disable user clip planes
Use // for comments as requested
* gl: Respect more requested surface format configurations
* Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
* Merge pull request #1670 from tambry/flower
HLE: Improvements and fixes
* Change "start after boot" default value to true
* sys_net: Use IDM, initialize networking on startup
* Big sys_net improvements and fixes
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
* Implement sceNpUtilCmpNpId
Will need a full implementation of emulated network to be "fully"
implemented.
* cellUserInfo: Cleanup, notify about errors
* Implement cellFsAllocateFileAreaWithoutZeroFill
And a couple minor null pointer checks in sys_fs.
* Remove some llvm packages from travis CI and switch to 14.04 (#1740)
Trusty has good enough clang (3.5) to build rpcs3, as fo llvm:
we don't use it currently and travis fails due to: http://lists.llvm.org/pipermail/llvm-dev/2016-May/100303.html
* GL/Vulkan: Implement DP2A (#1708)
* DX12: fix for surface color format (#1709)
#1652
#1594
* FP: Implement texture lookup with explicit gradients (#1706)

Download: rpcs3 vulkan-wip Git (2016/06/13) x64
Source: Here

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