2016-06-06

Project64 Git (2016/06/06)

EmuCR: Project 64Project64 Git (2016/06/06) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1116 from cxd4/gbcart
forgot death-droid's GBCart thing
* forgot death-droid's GBCart thing
* Merge pull request #1115 from cxd4/zlib
[zlib] local PJ64 zlib static dependency build script added
* [zlib] to fix: compile warnings with -pedantic and -Wall
* [zlib] We don't need these include directories.
* [zlib] local PJ64 zlib static dependency build script added
* Merge pull request #1118 from JunielKatarn/fix_android_project_mappings
Fix Project64.sln mappings for Android projects.
* Fix Project64.sln mappings for Android projects.
* Merge pull request #1114 from Lithium64/ptbr_64dd
Added 64DD strings to brazilian language file
* 64DD Strings
64DD Strings
* Merge pull request #1113 from cxd4/420
more stuff I forgot to assemble and link, but not compile...
* undefined SetupSegvHandler
* undefined Transferpak::ReadFrom, ::WriteTo
* Merge pull request #1112 from cxd4/DD
forgot to pass @LuigiBlood's 64DD stuff to the linker
* forgot to pass @LuigiBlood's 64DD stuff to the linker
* Merge pull request #1111 from cxd4/static-core
Don't try to link in 7zip support for non-Windows builds yet.
* We only need -fpermissive to compile the core.
* Do not specify 7zip for linkage outside _WIN32.
* `set' is only valid for Windows/MinGW build scripts.
* Merge pull request #1110 from LuigiBlood/64dd_2
[UI] Update English and French & fix Save Slot string preventing emulation
* [UI] Fix Save Slot string (Prevents emulation)
* [Lang] Update English and French with 64DD text
* Merge pull request #1004 from cxd4/rsp-EXPORT
[RSP] Get Main.cpp compiling (almost) outside Windows.
* resolved merge conflict with Source/RSP/Main.cpp
* [RSP] Macro-out some more WIN32 UI-specific stuff.
* [RSP] Use the central EXPORT #define for spec funcs.
* Merge pull request #1105 from LuigiBlood/64dd_2
[UI-Settings] Add 64DD IPL ROM path to General Settings UI
* [UI] Forgot to set 64DD IPL Path text
* [UI] Moved 64DD IPL ROM Path to Advanced Settings
* [UI] Added 64DD IPL ROM Path to General Settings
* [64DD] Enable Disk setting is now temporary
It doesn't need to be saved every time.
* Merge pull request #1108 from cxd4/link-output
Update core linkage output.
* output prefix with "lib"- to link with -l
* needs #ifndef _WIN32 in class member
* Merge pull request #1109 from Lithium64/ptbr_update
Update Brazilian language file
* Added missing language string
Added missing language string
* [Project64] Build script should rebuild

Download: Project64 Git (2016/06/06) x86
Download: Project64 Git (2016/06/06) x64
Source:Here

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