DeSmuME SVN r5454 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5454
Cocoa Port: - Fix bug where the texture smoothing option was not getting saved to the user defaults file. (Related to r5451.)
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r5453
OpenGL Renderer: - Remove some code duplication in OpenGLRenderer::SetupTexture().
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r5452
OpenGL Renderer: - Fix building on platforms that aren’t OS X. (Regression from r5450. Fixes bug #1561.)
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r5451
Cocoa Port: - Add support for texture smoothing. (Related to r5450.)
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r5450
OpenGL Renderer: - Texture sampling now works with bilinear filtering, mipmapping, and anisotropic filtering! These texture smoothing features can be used by enabling the new CommonSettings.GFX3D_Renderer_TextureSmoothing flag.
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r5449
Cocoa Port: - Fix some possible issues with HUD text rendering.
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r5448
Cocoa Port: - Fix builds that were broken due to new libretro-common API additions. (Regression from r5438.)
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Download: DeSmuME SVN r5454 x86
Download: DeSmuME SVN r5454 x64
Source: Here
2016-06-13
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