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EmuCR: PPSSPPPPSSPP Git (2016/05/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
* Vulkan: Move texture hash/decode after vtx decode.
* Vulkan: Move ApplyTexture after vert decode.
* d3d9: Move texture hashing after vertex decode.
* Fix a couple more bugs in texture build.
* Update maxSeenV earlier.
Now, the initial fullhash is already on the correct range.
* Move texture hashing to end of texture apply.
This might also make it more possible to do it on a thread, but it's
likely still too quick.
* Oops, correct replaceImages.
* Refactor out texture rehash check.
* Let's not overuse nextTexture_.
* Refactor texture loading to move things around.
* Merge pull request #8723 from unknownbrackets/tex-replace
Avoid scheduling a rescale when scaling is off for the texture
* Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements. Before, we
would continually reload, trying to scale, but each time decide not to
scale.
* Merge pull request #8722 from unknownbrackets/vulkan-alloc
Allocate more samplers in Vulkan, other fixes
* Vulkan: Fix auto tex scaling reload.
* Vulkan: Free allocator safely on exit.
* Vulkan: Allocate more image samplers by default.
* Minor refactor - let's not access a global when we don't need to

EmuCR: PPSSPP

Download: PPSSPP Git (2016/05/08) x86
Download: PPSSPP Git (2016/05/08) x64
Download: PPSSPP Git (2016/05/08) Android
Source: Here



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