PCSX2 Git (2016/05/07) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx tc: avoid to load data outside of the GS memory
Avoid crash in Kungfu panda
* pcsx2: Apply auto gamefix/widescreen/cheat changes immediately
* gsdx: fix regression on 24 bit format (gust game)
bpp is the size of the container format but not the size of the format itself.
For PSM24, bpp is 32, trbpp is 24
* Merge pull request #1346 from PCSX2/gsdx-cleanup
Gsdx cleanup
* gsdx: throw oom exception + error
Texture can't be NULL anymore, so we can remove a couples of check
* gsdx debug: auto GL_POP
Nicer and exception safe
V2: miss definition of vs/ps
* gsdx: add draw exception (OOM and Recoverable)
The exception will free the unused (but allocated) texture aka the emergency break ;)
Recoverable could be useful for unsupported draw call
* gsdx hack: move m_skip and m_userhacks_skipdraw to GSState level
Avoid to push argument to call IsBadFrame
* gsdx hack: move the CRC setup into a separate function
In order to reduce a bit the overhead of IsBadFrame called each draw calls
* gsdx hack: use psm lookup + remove now useless log
* gsdx tc: small hint for the compiler
* pcsx2: Use incoming settings when applying settings
The old config settings were wrongly used when determining whether to
load patches, cheats and widescreen hacks. These settings needed to be
applied twice to actually take effect if they were changed while a game
is running.
Use the incoming settings so the settings only need to be applied once.
Download: PCSX2 Git (2016/05/07)
Source: Here
2016-05-07
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