MAME Git (2016/05/22) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Fixed multiple instance of operator = , fixes VS build (nw)
* New clones added or promoted from NOT_WORKING status
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Holeland (set 2) [AUMAP]
* itt3030: banking experiment, cursor and other cleanups (nw)
* apple2c updates: [R. Belmont]
- Writing to VBLDIS also lowers the VBL IRQ if it's active
- Support for "Mockingboard4C" add-on by request of French Touch
* itt3030: scrolling (nw)
* itt3030: rearrange keyboard (nw)
* itt3030: invert ready (nw)
* itt3030: fix video and get some response from kbd (nw)
* itt3030: better z80/i8741 comms, key matrix is still apparently wrong (nw)
* inputmap: (nw)
* gamecom: update of notes.
* Fix VS c++ compile following
https://msdn.microsoft.com/de-de/library/ms177415.aspx
* Fix TARGET=nl compile. (nw)
* Added == operator to netlist_time
* All netlist devices now follow new syntax. Removed dead code. All sub
devices are now forced to be initialized in the constructor. Device
setup now completely in constructor. Removed start call. [Couriersud]
* More memory timebombs removed. (nw)
* Converted more devices to new layout. Improved memory handling in
factories. (nw)
Download:MAME Git (2016/05/22) x86
Download:MAME Git (2016/05/22) x64
Source: Here
2016-05-22
Tags:
Arcade,
MAME,
MESS,
Official_Build
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