MAME Git (2016/05/02) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* moved not compiled drivers into etc (nw)
* Revert "no dump = no driver (nw)"
This reverts commit 1583947c50f3fc213c12d8b763b1cdd79e5fe4ac.
* remove comment, false positive in driver_data search
* debugimgui: move building of source lists for disasm and memory windows so they are done once when created.
* Merge pull request #849 from h0tw1r3/master
fix build (nw)
* fix build (nw)
* megatech: updated to use fixed slot config. [Fabio Priuli]
* Fix compile...
* Sonik Fighter (encrypted): Flagged as MACHINE_IMPERFECT_COLORS, due to
I can't find a proper way to setup the palette. Even when the attract
is working properly, the game accepts coins, has sound, and all inputs
are mapped... the game is still not working. Seems that is expecting
something to start a game.
* Sonik Fighter (encrypted): Proper inputs WIP (Reel Cover and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Control and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Lit and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Max Bet and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Key In and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Minimum Bet and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (max bonus and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (line tied to high to allow setup mode).
* Sonik Fighter (encrypted): Proper inputs WIP (coinage and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (Payout Limit and default value).
* Merge branch 'master' of https://github.com/mamedev/mame
* mc146818: fix irqs (nw)
* Sonik Fighter (encrypted): Proper inputs WIP (Double-Up and default value).
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* Lupin3a: fixed multiple regressions.
* Sonik Fighter (encrypted): Proper inputs WIP (payout and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (reels speed and default value).
* Sonik Fighter (encrypted): Proper inputs WIP (bonus score and defaults).
* Sonik Fighter (encrypted): Proper inputs WIP (double-up percentage and defaults).
* Merge branch 'master' of https://github.com/mamedev/mame
* abc1600: Temp workaround to fix regression. Needs a proper fix from Curt.
* (nw) Prep work for gpu acceleration
* bubsymphb: fixed breakage
* Sonik Fighter (encrypted): Proper inputs WIP (Main game percentage).
* Merge branch 'master' of https://github.com/mamedev/mame
* plugins/cheatfind: fix order (nw)
* upd765: don't fail immediately on wrong cyl (nw)
* pc8801: hand fix dslayer (nw)
* Sonik Fighter (encrypted): Decrypted the program, changed the
game description adding version, and corrected year. [Roberto Fresca]
* plugins/cheatfind: yet more changes (nw)
* tms7000/e0c6200: renamed hxx(inc) to cpp
* INC -> HXX makes editors and code analyzers see it as C++ (nw)
* Merge pull request #847 from ajrhacker/flopload
Workaround for MT 06194 (potential segfault during floppy load)
* Workaround for MT 06194 (potential segfault during floppy load)
* Merge pull request #848 from ajrhacker/ivegottacrow
decocass: Fix positioning of object sprite
* decocass: Fix positioning of object sprite
This stops the headlight in chwy from bouncing all over the screen and makes the shadow stick to cskater's toe.
Reference videos show that color is still 100% wrong.
* megadrive: added custom X24C02 emulation to NBA Jam cart,
making finally possible to save records at exit. Hopefully, this
will help finding the problem in our core emulation. [Fabio Priuli]
* fix arcade build (nw)
* renamed not used files and fix for ymmu100 (nw)
* Merge pull request #843 from jmallach/testkeys
Remove testkeys.1 and all references to it.
* Remove testkeys.1 and all references to it.
* mpu 4 and 5 (nw)
* bfm_sc and maygay (nw)
* screen.cpp: only log at start the message about deprecated vblank
to avoid spamming logerror debugger window at each frame, which
makes debugging quite hard ;) . nw.
* ti99: Fixed gromemu cartridge type
* move gb sound and gb lcd in order to make snes compile, since used by bus device (nw)
* saturn and stv split (nw)
* no dump = no driver (nw)
* no need (nw)
* mvme350 was not building at all (nw)
* fixed duplicated name. nw.
* A few addition to A800 software lists [K1W1]
* Merge pull request #845 from qwijibo/master
improve trench colors in space encounters and simulate screen flash effect.
* Merge branch 'master' of https://github.com/qwijibo/mame
* improve trench colors in space encounters and simulate screen flash
effect.
* decrypt a bit more (still some conditions missing)
* plugins/cheatfind: fixes (nw)
* probably tame (nw)
* pgm split (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* fixed pacman building, added fake includes till converted to device (nw)
* Merge pull request #846 from rzero9/patch-1
Preliminary software list for FM Towns CDs
* Preliminary software list for FM Towns CDs
Filled up to the letter A. More will come later.
* ladybug and redclash split (nw)
* coco3 build fix (nw)
* kaypro fix (nw)
* fix spectrum based drivers (nw)
* fixed apple2 compile (nw)
* fix puckpkmn (nw)
* move thins around (nw)
* gfxdecodes (nw)
still need to decrypt CPU code tho
Download:MAME Git (2016/05/02) x86
Download:MAME Git (2016/05/02) x64
Source: Here
2016-05-02
Tags:
Arcade,
MAME,
MESS,
Official_Build
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