2016-05-01

Dolphin Git 4.0-9267

EmuCR: DolphinDolphin Git 4.0-9267 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3768 from JosJuice/game-inis-2016-04-03
Game INI updates
* Add EFB access to Super Mario Sunshine's INI and clean up old stuff
* Added game INIs for Pokémon Mystery Dungeon games
* Game INI updates
* Added recommended settings
* Merge pull request #3730 from lioncash/noncopy
NonCopyable: Minor changes
* NonCopyable: Remove private access specifier
This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
* NonCopyable: Specify const in copy constructor/assignment signatures
* Merge pull request #3795 from EmptyChaos/fix-diskreader
DriveReader: Fix View > Show Drives
* DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.
Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.
SectorReader has been given a working cache system.
* Merge pull request #3798 from phire/goto_dino
Fix handling of Wii NAND's /tmp directory during savestate loads.
* Close all files so /tmp can be deleted on save state load.
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
* make DeleteDirRecursively clean up correctly after failure.
Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
* Automatic translation resources update from Transifex
* Merge pull request #3792 from mathieui/netplay-rumble
Fix netplay rumble
* Make a generic rumble function
Call the appropriate rumble function for each SI Device, Should fix #9331.
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
* Merge pull request #3797 from phire/casually_delete_some_code
Fix netplay desync when using wii-u adapter.
* Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
* Merge pull request #3770 from EmptyChaos/dsp-int-fail
DSP: Fix array out of bounds
* DSP: Fix integer promotion spill
* Merge pull request #3796 from endrift/indtev-simplify
VideoCommon: Workaround Intel OS X bug again
* VideoCommon: Simplify indirect texture lookup code slightly
* Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
This reverts commit 1f1b127b69e47728593e8174d4ed8883622792a5.
* Merge pull request #3799 from mimimi085181/fix-auto-ir
Make integral auto IR(multiple of 640x528) work as expected
* Make integral auto IR(multiple of 640x528) work as expected
Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
* Merge pull request #3800 from phire/unexceptional-exceptions
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
* Make exceptions consistant across all JITs/Interpeters.
They all handled it diffrently, so I've just moved it into Advance()
This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
* Merge pull request #3769 from RisingFog/remove_framestep
Remove Unused Framestop Functions
* Change GetStatePtr() Return to const
* Remove Unused Framestop Functions

Download: Dolphin Git 4.0-9267 x64
Download: Dolphin Git 4.0-9267 Android
Source: Here

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