Surreal64CE B6.1 Beta4 Changelog:
Dpad to analog mappings are mapped to strong presses instead of increasing input. 1964audio now mutes when paused. More WIP work on AziAudio, nothing to see here yet The TODO list leaves: Return RSP audio setting Backport AIO's fixes to old AziAudio Fix issue with AziAudio 0.7 not initializing DirectSound I did a lot of work on SaveStates since B6.0, but I don't quite feel they are perfect. There are instances where a save may not go through depending on where you are in the game. For example I cant always get a good save during the intro of Zelda OoT with 1964x11. I can't always reproduce it though. |
Download: Surreal64CE B6.1 Beta4
Source: Here
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