rpcs3 Git (2016/04/09) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Fix OpenGL crash (#1668)
* rXml: use pugixml in header-only mode (#1665)
Fixes compilation in VS
* Merge pull request #1664 from vlj/rsx
Fix rpcs3-test build.
* Fix rpcs3-test build.
* Merge pull request #1662 from vlj/rsx
Rsx/common: Some factorisation
* rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
* rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
* rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
* rsx/common: Remove MIN2/MAX2 macro.
* Merge pull request #1653 from tambry/cloud
HLE: cellPngDec fixes, Common/DX12/Vulkan: texture formats improved
* Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
* Fix jstrchk to be TODO
It's actually not implemented properly...
* Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
* DX12 texture format fixes and improvements
* HLE: Implement RGBA->GA support, minor fixes
* Merge pull request #1656 from mpm11011/master
Replace wx/xml with pugixml in rXML
* Pugixml to replace wx/xml in rXML
Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
Download: rpcs3 Git (2016/04/09) x64
Source: Here
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