PCSX2 Git (2016/04/29) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* debugger: Use Bind instead of Connect for events
* ConsoleLogger: Use wxTE_NOHIDESEL style for pxLogTextCtrl
It prevents the console logger text from disappearing on Windows and we
can remove a Windows specific fix.
* utilities: Remove wx2.8 code and uses of wxMAJOR_VERSION
* pcsx2: Remove wx2.8 code and uses of wxMAJOR_VERSION
Technically wxMAJOR_VERSION wasn't the right thing to use, but it was
good enough.
* Merge pull request #1321 from PCSX2/gsdx-preloadcrash
GSDX: Avoid crash when TBW == 0 - Preload data frame
* GSDX: Avoid crash when TBW == 0
* gsdx ogl: implement RT channel fetch
Fix blending of Metal Gear Solid/KillZone (and potentially other games)
Potentially impact issue #905, #594, #914, #896
* gsdx ogl: extend shader to lookup a single channel
* gsdx ogl: improve logging of special effect
* gsdx hw: keep the debug counter in sync
Otherwise I'm screwed :p
* gsdx hw: disable channel shuffle effect
Greatly reduce memory requirement for target
MGS3 at 4x: from 2680MB to 160MB
Remove a couple of (slow) draw calls
* gsdx ogl: as always some games do bad stuff
Let's keep a comment for the moment. I don't know if we need to fix it, neither how.
* gsdx hw: trace some special post processing effect
* Double downscale is done in GTA
* Channel Shuffle is the top-left corner issue
So far nothing is emulated
* gsdx: add optimization note for the future
* gsdx ogl: use enum pretty name
Download: PCSX2 Git (2016/04/29)
Source: Here
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