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EmuCR: BizHawkBizHawk Git (2016/04/18) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
* tastudio: use VisibleRows instead of SeekingCutoffInterval.
allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
* tastudio: stop using threaded project saver to ban all dialog manipulation.
should fix #596 and probably #580.
todo: option to only save every nth frame.
* tastudio: fix Used and fix a nasty mistake in branch logic.
should properly handle branches created during seeking.
fix #606 I hope.
* tsm: let this sanity check be there.
* cutting too
* tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
* tastudio: allow 2 more digits for FramesPrompt.
* tastudio: fix #515 again.
* GDIRenderer: add a method to create NormalFont using the LOGFONT features.
InputRoll: make the font match what fceux uses. padding still works oddly though.
* fix tastudio font bugs, some mine, some not mine
* GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio)
* InputRoll: stop switching to RotatedFont when we're in vertical orientation.
Still doesn't care about the font we set, since it's never created in gdirenderer.
* Update Version/VersionInfo.cs
* fix 2 watch-related bugs and a typo in an error message
* possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested)

Download: BizHawk Git (2016/04/18) x86
Download: BizHawk Git (2016/04/18) x64
Source: Here



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