Attract-Mode v2.0.0 is released. Attract-Mode is a graphical front-end for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinet setups. Attract-Mode is open source and runs on Linux, Mac OS-X and Windows.
Features:
- Raspberry pi support. Thanks to nitrogen_widget for digging into this and helping to get it up and running!
- Multiple monitor support (Windows and Linux)
- Artwork scraper added to automatically download missing snapshots, marquees, wheel logos, flyers, boxart and even fanart images.
- Improved support for different image formats.
- Spanish translation (thanks Seru!)
- Added fade effect module for layouts (see reflect layout and the fanart background option in cools' layout)
Attract-Mode v2.0.0 Changelog:
### Andrew Mickelson (15 commits)
* Fix creation of config directory when no trailing slash specified at command line
* Issue #214 - fix artwork update when un-faving a favourite
* Issue #200 - Fix Vid.ImagesOnly flag for multiple directories
* Fixed crash in text when word_wrap is enabled
* back out commit 7d74b2e4ee63d3468cca1c8f7e6f50c114e67685
* Fix "Minimum Run Time" setting on OS X and Windows
* Issue #207: use mkdir -p in Makefile
* Update attract.rc strings
* [Windows] Issue #199 - request focus after exiting game
* Minor compile updates (docs, freetype2 include)
* Added support for .tcc True Type Fonts
* From ArcadeBliss: Fix fade.nut to fallback to layout if missing artwork
* --full command line flag now works for listsoftware scraping
* From chrisvg: updated pan and scan module to 1.2
* Added chrisvg's updated intro and LEDBlinky scripts
### Jeffrey Clark (3 commits)
* attracman: mirror player sprite instead of rotate and hide ghosts on death
* attracman: refactor playfield data
* intro: improved auto ar selection
### Matthew Barnes (2 commits)
* Restore movie volume setting in post-run
* Cools: Fix off-by-one error in ToNewList transition
## Commits from v2.0.0-rc2 to v2.0.0-rc3
### Andrew Mickelson (10 commits)
* Added a reference to the "Intro to Squirrel" wiki page in Layouts.md
* Added chrisvg's pan-and-scan module
* [Windows] Issue #193 - slight rework of code that waits for emulator return
* Fixed crash when generating mame romlist
* Issue #191 - fix preserve_aspect_ratio image positioning on rotated images
* Fix crash (display change with empty romlist)
* Friendlier make output
* Improved emulator "System Identifier" settings
* Fixed loading of images from zip archives with subfolders
* Fixed some layout and module path issues, added liquid8d's preserve-art module
### Jeffrey Clark (3 commits)
* cleanup some clang warnings
* fix win32 FE_DEBUG compile and cleanup warnings
* minor build cleanup
## Commits from v2.0.0-rc1 to v2.0.0-rc2
### Andrew Mickelson (4 commits)
* Consistent capitalization and naming of layouts
* Fix animate module for linux system-wide installs
* [Windows] Fix broken loading of animate module on windows
* FFMpeg: PIX_FMT_* -> AV_PIX_FMT_*
### Jeffrey Clark (1 commits)
* package scripts, only remove abbreviated object from version tag
## Commits from v1.6.2 to v2.0.0-rc1
### Andrew Mickelson (48 commits)
* Update debian packaging for 2.0.0
* Bump to version 2.0.0
* Change memory management of zip file buffer
* Added missing language string (add/remove favourites)
* Fix order of StartLayout transitions
* Issue #186 - release audio before launching an emulator
* Enable background loading for swf files
* Issue #183 - fixed first launch crash
* Force swf texture heights to a multiple of 4
* Added option to go directly to the "Displays Menu" at startup
* Various improvements (Hyperspin and SWF related)
* Speed up swf loading
* Added USE_GLES make flag
* Added transparent backgrounds for swf files
* Preliminary support for displaying Hyperspin themes
* Fixed another gameswf access violation
* Fixed access violation in gameswf
* Added ability for scripts to get the index of the current Display
* Fixed the NO_SWF build
* Added option for how artwork is presented to the attrac-man layout
* Issue #178 - fixed artwork path format regression
* Issue #176 - Fixed video pixel aspect ratio
* Removed abandoned files: fe_icon.hpp, attract.cbp
* Save displays under the correct "display" tag in our config file
* Show plugin descriptions when browsing plugins in config mode
* Added ability to query Display setttings and set the Display from layout/plugin scripts
* Added config options for when a display gets shown
* Rearranged layout loader so xml gets done last
* "mess" scraper improvements
* Added a cache for zip file contents to improve performance
* Make it a bit easier to load a script from inside a zip file
* Issue #173 - configuration menu now always uses the default font
* Issue #175 - Support zipped artwork
* Fixed hang during scraping
* Pause video playback when scraping and generating rom lists
* Issue #171 - Snaps / Videos only working with full fixed drived location
* Issue #172 - Allow 'Themeable' Display/Filter/Exit/Overlay menus
* Fixed setting of rows and background colour in listboxes
* Update progress in UI when calculating CRCs
* Match roms based on CRC (if we can) when doing -listsoftware list building
* Save processing by caching paths used repeatedly in script handling
* Reorganization of scaper
* Issue #170 - improved logging of errors from thegamesdb.net
* Issue #166 - Fixed changing window mode causing a blank screen
* Added ability to get/set an object's zorder in layout and plugin scripts
* Issue #165 - workaround for FFmpeg not recognizing xmv files
* Issue #163 - Added "preserve_aspect_ratio" setting for entire layout
### Jeffrey Clark (8 commits)
* Count merge commits in version
* Fix dirty source version
* fix build error (typo)
* Cleanup version handling
* Refactor windows package script
* Fix missing UINT64_C when compiling with ffmpeg support
* Fix FE_DEBUG windres build error
* Hide console instead of closing it, fixes #164
Download: Attract-Mode v2.0.0 x86
Download: Attract-Mode v2.0.0 x86
Source: Here
0 Comments
Post a Comment